

The first of which is a stamina meter that gets drained with every swing of a sword or cast of a magic spell, forcing the player to manage their stamina carefully to ensure that they're not left in a precarious situation. Though the visuals obviously aren't a spot on modern FromSoftware titles, King's Field's world of Verdite still manages to look and feel suitably dark and foreboding, in true FromSoftware fashion.Īlthough King's Field uses a first-person perspective, a few classic FromSoftware mechanics are present in the game.

In keeping with the developer's love for Dragons, the world of Verdite was said to be infested by an ancient evil that only a Dragon could stop. RELATED: FromSoftware Should Make a Sekiro: Shadows Die Twice Sequel After Elden Ring The Original King's Field Trilogyĭropping onto the original PlayStation in 1994, King's Field followed the tale of John Alfred Forester and his search for his lost father. Titled King's Field, this medieval fantasy RPG may not look like FromSoftware's modern-day offerings, but its mechanics, atmosphere, and world design are certainly still reminiscent of everything FromSoftware does now. Though the developer was founded in 1986, it wouldn't be until 1994 that FromSoftware would release its first video game.

This fairly sudden rise in popularity only makes FromSoftware's beginnings all the more humbling. Now, less than a week away from Elden Ring, it seems as though FromSoftware couldn't be more popular. With the release of Sekiro, and the developer's first Game of the Year win, FromSoftware was turning more heads than ever. Though Demon's Souls managed to find a group of avid fans, FromSoftware's Dark Souls series is where the developer really made its mark on the video game landscape. If you’ve ever played Resident Evil 1 it’s a lot like solving that mansion but instead of zombies it’s ghostsĮternal ring is a lot like the kings field series especially, but I found everything much more bland for some reason.Over the last decade or so, FromSoftware has become one of the most popular developers in the industry. More survival horror with limited resources.Įcho night has really fun exploration and puzzles, but basically no combat. The shadow tower series is also great, but a good bit different than kings field. This also has some of the best npc and quest stuff in the series, but I would save it for last out of the trilogy. KFIII also has more self contained levels, but has a lot of them and they are more diverse. Still great but more primitive than you might want. KFI has some great exploration as well, but it’s 5 smaller self contained levels none of which have any verticality.

It’s one giant interconnected map that’s just incredible. If you want the one with the most similar style of map exploration and a variety of weapons I’d start with KFII
